I have an object with a sound attached to it. When i trigger it with a mouse click (inside the On mouseUp function)everything goes fine, but when i trigger the same sound inside the Update function, the audio sounds much more louder and as if it has reverb or echoe effects attached to it (but it doesnt!) PLEASE HELPPP!!!!!!!!!!
Sounds like you are starting the same sound multiple times with different start times. Although to check this we would need to see your code.
if you set Audio.Play() on an update, it will be called multiple times per frame. You really should call it outside or use `
Audio.Play(); } `