so save it as prefab and then just drag it into the new scene?
The playerprefs settings will carry over as it is unique values but what if I make change to the UI layout in one scene will that affect the other scene with same prefab?
Yup. Any change you make to a prefab will be updated everywhere that prefab is used.
Just make sure you edit the prefab asset itself and not the copy of it in a scene, otherwise the changes will only apply to that specific copy.
Thank you so much for clearing the prefab confusion up for me.
so if I take a GO from the hierchy and drag it to my resources folder, it will become a prefab.
if I want to ensure all prefabs gets the same update I should only modify the prefab in the resources folder in project window NOT the prefab in scene as that would only change that specific instance. Am I right?
btw why when I drag my prefab into another scene the scale is all wrong? I mean some of the things I can’t even see, even if i reset transforms…