Sound stops when the object destroys

I have bullet which when trigger collides destroys itself, also sound when I shoot the bullet, now, when bullet destroys sound also do, it stops, how can I make so sound doesn’t destroys when bullet does. Thanks!

Play the sound on something other than the bullet

or hide the collider and renderer until the sound finishes playing before destroying.

or create a one shot game object which is created to play the sound and destroyed when it is complete.