Sound volume and pitch based on speed of rigidbody and/or normal object?

For whooshing noises on objects when they're moving fast or spinning around. The sound file itself is looped. Also, can this effect be applied to a non-rigidbody?

1 Answer

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It's not really clear (to me at least) what your question is exactly, but yes, you can apply dynamic sound effects to objects that don't have a rigid body component attached (if that's what you're asking).

With a rigid body, you have the advantage that the linear and angular velocities are readily available. For an object without a rigid body component, it can still be done, but you'll have to determine the linear and angular velocities/speeds using other means.