The sound plays fine on awake and in the update loop , however when I try to play it on a collision it will not work.
instruc9er is right, How can I pause for the length of the sound before destroying the object?
The collision is working, I don’t know how to wait for the sound to finish then destroy the object.
void OnCollisionEnter(Collision collision) {
if (collision.gameObject == player) {
pickup.Play();
switch(type) {
case 0:
playerprop.health += 10;
break;
case 1:
break;
}
Object.Destroy(gameObject);
}