Hello Unity Community,
We’re currently trying to upgrade our game from Unity iPhone 1.7 to Unity 3. The build is working nicely so far, however we’ve run into a few snags with no work around as of yet. During gameplay we run into the error where our .wav files are being looped over and over again. This doesn’t occur frequently, it seems pretty random but when it does occur, it’s pretty prominent. I’ve looked at the code, the audio clips are being played as one shots but for some strange reason the audioclip is being looped over and over again. Has anyone run into this problem? Or maybe found a fix for this issue?
Another problem we’ve run into is the iPhoneUtils movie play tool. Our .m4v files are playing however the movie and the audios are out of sync with one another and there is an apparent delay in the audio. Is it perhaps we’re playing the movies incorrectly? Any input would help out a bunch, thanks.