@airoll , check your import settings on your audio file. I also had a large spike from SoundManager.LoadFMODSound. (In my case however, I am not streaming the AudioClip)
Selecting the option “Load in background” fixed the spike, as the loading is no longer on the main thread. Switching to streaming, or loading the file as compressed in memory also reduce the spike significantly.
Unity 2021.3.9f1
112.31ms
Current frame accumulated time:
230.69ms for 2 instances on thread 'Main Thread'```
Hi, it still happens (2022.3.10), does anyone have any ideas? I tried switching everything to LoadInBackground, but it did not change. I am not using FMOD.
I can see: ![](https://i.postimg.cc/fLs6mpnb/image-Profiling-Unity.png) ![](https://postimg.cc/B8hYGhvW)
but I cannot even find what asset is being loaded