I have a severe performance spike in SoundManager.LoadFMODSound
but I can’t figure out what sound is causing it.
Is there a way to find what AudioClip is loaded so I can narrow down the issue?
The profiler data was collected from a Windows 64 Standalone build on an AMD Ryzen 9 3900X, running from a SSD. What can typically cause a 43ms stall in Unity/FMOD on such a fast setup?