Sounds stop when the device tries to charge.
I tested my game on 8 devices (Galaxy s7, s3, grand, tap pro, G pro, G3, iPhone5),
but it occured on only Android. (not iOS)
BGM and sound resoure sizes are not big.
Please help me T.T
Sounds stop when the device tries to charge.
I tested my game on 8 devices (Galaxy s7, s3, grand, tap pro, G pro, G3, iPhone5),
but it occured on only Android. (not iOS)
BGM and sound resoure sizes are not big.
Please help me T.T
I thought AudioManager, and I added these codes when I touch a screen.
AudioConfiguration config = AudioSettings.GetConfiguration();
AudioSettings.Reset(config);
after adding these codes, When sounds stop by charging, I touched screeen and
all sounds refreshed, and played again.
But I don’t think this way is not clear T.T
Because I’m worried about performance when this ‘Reset’ occurs every time.