Sounds stop when the device tries to charge.

Sounds stop when the device tries to charge.

I tested my game on 8 devices (Galaxy s7, s3, grand, tap pro, G pro, G3, iPhone5),

but it occured on only Android. (not iOS)

BGM and sound resoure sizes are not big.

Please help me T.T

I thought AudioManager, and I added these codes when I touch a screen.

    AudioConfiguration config = AudioSettings.GetConfiguration();
    AudioSettings.Reset(config);

after adding these codes, When sounds stop by charging, I touched screeen and

all sounds refreshed, and played again.

But I don’t think this way is not clear T.T

Because I’m worried about performance when this ‘Reset’ occurs every time.