Space Bee

So, I have been working in Unity for some time but this is the first time that I feel that I have something that will actually become a game that I could potentially sell, so I am looking for some feedback. The game is very niche-y since it depends on the Space Mouse controller from 3dconnexion. I really like the Space mouse for my 3D work and sometimes just enjoyed flying around a scene with 6 degrees of control and thought it would make a fun game even if the audience for such a game might be limited (on the other hand, the competition would be limited as well)

So, I present - Space Bee! (Working Title)

Basically the idea is that you are an insect (you have ten variants to choose from such as Fly, Bee, Wasp, Butterfly, etc. each with different strengths and weaknesses) and you have to navigate an increasingly challenging course with in a certain time without dying. I had lots of other ideas, but I am currently trying to keep it simple. I probably also should mention that I am doing this on my own and on a budget, so you will probably recognize lots of things from the Asset Store in the game.

Game play currently is to fly through the spinning hoops, avoid the plasma balls orbiting the hoops, collect coins to unlock other insects and other items, and complete the course in the time given.

Especially hoping to hear from Space Mouse users, but all feedback is very appreciated!

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Lots of updates…