Thanks for telling me. I’ve fixed it.
Hello!
It looks amazing! I am surprised to found such complex tool in the Asset Store.
I have a few questions about it:
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If I understand right, when planets located far away from observer, it is just a small mesh, but after observer approached to planet, at some distance it turned into full size terrain mesh with MeshCollider component.
So I want to ask, this physical mesh, it is default Unity Terrain, or just a mest renderer with mesh collider component?
If it is Unity Terrain, it means that I can use all of its features, such as trees, grass and various utilities from the Asset Store, such as shaders, it is correct? -
When I approached to planet and its is turned into physical surface, it is always rotates horizontally?
I mean, if I approached to planet from its south pole (from -Y axis), the world will be rotated so after landing, sky will be located at Y+ axis?
It is necessary in order to allow rigid-bodies to sleep on the surface.
Maybe I described my questions not too accurately. I will make a picture if necessary.
Also, would be nice if you will create another demonstration video from the Unity Editor. For example, you may show how to add new planets etc. It will answer on such and similar questions.
This asset is very expensive relative to most other assets in the Asset Store, so it would be nice to have more information.
Thanks.
Hi, thanks for your questions.
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I’m afraid it’s just a mesh renderer with a mesh collider component.
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The planets don’t rotate. The player rotates and the direction of gravity changes as the player moves around planets.
I guess a demonstration video might be a good idea. Anyway, for now, feel free to ask any other questions you might have.
DemianT, understood, thanks you for the fast reply! : )
It is possible to combine with Space Graphics Toolkit ?
Nice work else.
There’s no built in support, so to combine with any of it’s features would probably require a lot of work.
Ok. Thanks for the information.
Good luck and continuation for the next.
This looks like a really awesome asset!!! I hope to use is it for a game im making!
Is their a sale or student discounts for this asset?
Thanks,
Xalo
Hi Xalo,
I’m sorry, but I’m not planning any sale or student discount.
All the best
Hello, Is the product still in support?
Hey, I’m still offering support to customers, but I’m not adding any new features to the product. Let me know if you have any more questions.
Hey there.
Couple of queries…
I currently have a star system project that uses floating origin and scaled space but neither of these fix the massive problem of having Earth-sized planets that rely on the centre of the planet to generate geometry (wobbly textures, shadows etc). How does your asset solve this problem and is it tied to the planet system or a stand-alone solution?
Regards.
So basically, you want me to give you free help on your potentially competing project? Well, OK, here you go: use 64 bit precision for your calculations, then convert it to 32 bit precision before you give it to Unity.
Haha! I don’t think my project has the potential to compete with free assets let alone yours. I just want to know if I have to use your planet/terrain system or use some components of your package on my (some else’s) terrain system. If it’s the latter, then I will buy it.
It’s not a component, it’s just a few little mathematical tricks I do while generating the terrain in order interchange effectively between 64-bit precision and 32-bit precision. You could try to work it out for yourself, and consider buying it if you get stuck. Good luck!
How difficult would it be to add textures to these worlds?
If you mean multiple textures that blend into each other, then I’m afraid I don’t know how that works, but I’d imagine it wouldn’t be easy. If you know how to do that in general, then feel free to ask me any more specific questions about my asset to get an idea of how difficult it would be, or if it is even possible.
hello your asset look superb i strongly consider bying it, do you have an evalution version so can tweek with setting and check performence ?
Hey, thanks for your interest. The demo has 3 different quality settings that you can try out. If you need to tweak more then please give me an idea of what you would like to test and I’ll see what I can do for you.