Space Game 2 Update

UPDATED

Here is a really simple beta type build of the sequel to the first game I ever made, “Space Shooter Game”.

When you run the game it will warp you in a random ship and an enemy in a random ship into the system. When you destroy the enemy it will warp in 2 more etc.

Here are the new controls:

Spacebar = Accelerate

Mouse = Turn Ship

“/” and “?” Button = Scope In

Right Cmd = Scan for Targets

Mouse Button 1 or Right Alt = Fire Main Weapon

Mouse Button 2 or Right Ctrl = Fire Secondary Weapon

Shift = Roll

www.yoggy.bluegillweb.com/Files/Space2.zip

Enjoy! :slight_smile:

Hi Yoggy,

Very nice game ! :smile:
The green/yellow missles look just cool.
And the explosions of the ships too.

Its fun and looks pretty nice.

What about the mouse control…
Did you think about using a mouse control where you have to aim the middle of the screen to not rotate and the more you move the cursor to the screen border the more the ship rotates ?
You could limit the mouse cursor that it is only allowed to move in 1/3 of the screensize (starting at the middle).
Oh well… my explaining-what-I-mean-skill is subzero today. I’ll just draw a pic… :?


:slight_smile:

I could do that. I think I tried something like this before and it sucked so I gave up but I have a lot more skill now so maybe I could make it work. What I really need is a downloadable joystick to send with it. :wink:

Is it possible in unity to set the mouse position or lock it?

It’s a problem if it’s windowed as you click outside the window and apps pop up here and there…

Regards,

taumel

That’s pretty darn cool! The one thing I could wish for was a space game that obeyed the laws of physics and let you accelerate forever (or until you run out of fuel, or you hit the speed of light, whichever comes first :wink: ). I understand limiting it for gameplay reasons though. At least you’ve got the “fly in one direction while looking in any other direction” thing, so it’s not just airplane fighting in space, which most other so-called space games seem to do.

–Eric

This is really fun! Cant wait to see it advance.

wouldnt mind a PC version or a web version =P

I can’t compile to PC because I don’t have pro. I guess I need to get a web player up.

I will include that in the next version, hopefully soon.

Like right now! :slight_smile:

In this version you and 4 allies face off against 5 enemies. every time a ship other then yours is destroyed, a new one spawns.

I also redid how some things look to optimize them.

www.yoggy.bluegillweb.com/Space2

click on Unity Player.html for the web player or Space2.zip for a Universal Binary.

im guessing that its only in the web version (maybe just on windows using web version) that your flying inside a cube each side having a different colour, with stars on it?
and its probably only on windows that the smoke comes out as grey squares that face the player
and i think it may be to dark too

The darkness is probably because of the gamma difference between windows and mac, or CRT vs LCD (I have a CRT).

The “Cube with stars on it” sounds a lot like the Skybox. It shouldn’t appear as a cube though.

The gray square smoke sounds like a shader problem. This is what it looks like here in the web and download versions. One screenshot is raw, the other has an ajusted gamma.

It would help if you could post a screenshot.


Pretty cool game. It stalls on me once and a while and after 4 rounds it crashed my system :shock: Wonder if it’s a memory issue, I’ve got an iMac Intel Duo 1.83 Ghz with only 512 Mb RAM.

this is how it looks on mine.

i have a
Pentium D (with 2X 2.8ghz)
Geforce 7800 gt
2GB ram

all drivers are up2date etc etc

Shalow: launch the web player bug reporter (C:\Program Files\OverTheEdge\Unity\WebPlayer\CrashHandlerApp.exe) and submit a bug. We’ll get the precise system information (OpenGL version etc.) this way.

ok, bug report has been sent

I am not sure… -I am pretty new to Unity.
But it would very cool if it would be possible to set/move the mouse position. Maybe not in windowed mode coz you could pretty much make fun of people and just take control over the mousecursor. But in fullscreenmode it would be great… for such starship controls, ingame tutorials etc.

It’s against Apple’s HIGs to move the mouse pointer around… and they have even ensured that by not having any public API for positioning the mouse from code on OS X.

You can of course get around that in full-screen mode by drawing the m ouse cursor yourself and use relative mouse reporting only.

Sometimes it is useful that the mouse cursor sticks above a control during dragging. To do that you have to move the mouse cursor.
So there is indeed a public call in OS X to move the mouse cursor. Check out

CGDisplayErr CGDisplayMoveCursorToPoint(CGDirectDisplayID display, CGPoint point);

Maybe that call is of interest for your.

Bye,
Martin

In director for example you could use something like the Move Cursor Xtra. I’m confident there will be a solution! ;O)

Regards,

taumel

Update!!

Here are the new controls:

Spacebar = Accelerate

Mouse = Turn Ship

“/” and “?” Button = Scope In

Right Cmd = Scan for Targets

Mouse Button 1 or Right Alt = Fire Main Weapon

Mouse Button 2 or Right Ctrl = Fire Secondary Weapon

Shift = Roll

www.yoggy.bluegillweb.com/Files/Space2.zip

Planned stuff:

Start Menu.
More HUD than just the ship speed.
Better AI.
Some kind of real level progression.