Space Game Camera

Hi everyone.

I try to make the smooth follow camera rotate with my spaceship. when i press "e" or "q" my ship rotates around the x axis when you look from behind to the ship. But the Camera didnt rotate. I used the normal smoothfollow script but cause i am very new i understand nearly nothing from it. Hope someone can help. Sry for my english.

Thanks Averlion

I don't get your question very well but i'll try to answer it.

Here is another smooth follow script specifically designed for spaceship games (Javascript):

var target : Transform;
var distance = 3.0;
var height = 3.0;
var damping = 5.0;
var smoothRotation = true;
var rotationDamping = 10.0;

function Update () {
    var wantedPosition = target.TransformPoint(0, height, -distance);
    transform.position = Vector3.Lerp (transform.position, wantedPosition, Time.deltaTime * damping);

    if (smoothRotation) {
        var wantedRotation = Quaternion.LookRotation(target.position - transform.position, target.up);
        transform.rotation = Quaternion.Slerp (transform.rotation, wantedRotation, Time.deltaTime * rotationDamping);

    else transform.LookAt (target, target.up);

But if you trying to make the camera just follow and rotate you could just move the camera to the location you want and then make it the child of the mesh. Hopefully that helps!!!!

Its jiggling as hell. Here take a look.
Controls - arrows + xc for roll, a/z - increase/decrease speed, f - afterburner.