Space Rock Island

NetWork Test
http://dl.dropbox.com/u/21120930/WebPlayer/WebPlayer.html

bump

i dont know if its the model or not, but the feet go crazy, nicely done just the screen is like really small

The screen is really small and when you warp one of your feet goes crazy. Also, I hate that there is no run button. (I know if you walk for awhile you start to run…) Besides that, awesome!

it has A big screen Now but the Feet i was Unable to fix.

Wow this is… well interesting, I had a few questions. Lerps seems to have a slow frame by frame animation, im not sure if thats because of the network or what (ive never done networking in unity). Another thing is the shader on the cube rock thingies, the specularity is interesting, like the stain glass window, curious to know what kind of shader your using for that?

this is the Shader if you would like to use it

Shader "Bumped Color Specular" {
 Properties {
  _Color ("Main Color", Color) = (1,1,1,1)
  _Shininess ("Glossiness", Range (0.5, 2)) = 0.078125
  _MainTex ("Base (RGB) Gloss (A)", 2D) = "white" {}
  _BumpMap ("Bump (Normal)", 2D) = "bump" {}
  _SpecMap ("Spec (RGB)", 2D) = "white" {}
 }

 SubShader  {
  Tags { "RenderType"="Opaque" "Queue" = "Geometry" }
 
  CGPROGRAM
   
   struct SurfaceOutputColorSpec {
    fixed3 Albedo;
    fixed3 Normal;
    fixed3 Emission;
    fixed3 Specular;
    fixed Gloss;
    fixed Alpha;
   };

   inline fixed4 LightingBlinnPhongColorSpec (SurfaceOutputColorSpec s, fixed3 lightDir, fixed3 viewDir, fixed atten)
   {
    fixed3 h = normalize (lightDir + viewDir);
    
    fixed diff = max (0, dot (s.Normal, lightDir));
    
    float nh = max (0, dot (s.Normal, h));
    float3 spec = pow (nh, s.Gloss*128.0) * s.Specular;
    
    fixed4 c;
    c.rgb = (s.Albedo * _LightColor0.rgb * diff + _LightColor0.rgb * spec) * (atten * 2);
    c.a = s.Alpha + _LightColor0.a * spec * atten;
    return c;
   }
   
   #pragma surface surf BlinnPhongColorSpec
   
   struct Input
   {
    float2 uv_MainTex;
    float2 uv_BumpMap;
    float2 uv_SpecMap;
   };
   
   sampler2D _MainTex, _BumpMap, _SpecMap;
   float _Shininess;
    
   void surf (Input IN, inout SurfaceOutputColorSpec o)
   {
    o.Albedo = tex2D(_MainTex, IN.uv_MainTex).rgb;
    o.Gloss = _Shininess;
    o.Normal = UnpackNormal(tex2D(_BumpMap, IN.uv_BumpMap));
    o.Specular = tex2D(_SpecMap, IN.uv_SpecMap).rgb;
   }
  ENDCG
 }
 FallBack "Bumped Diffuse"
 }

Pretty cool, thanks :stuck_out_tongue:

I’m not sure if almost completely white is what you were going for, but in safari on Mac OSX 10.6.8, it’s Almost all white, with several outlines and it just looks weird. So i’d find a friend with a mac, talk with them, and check it out and why it’s like that.

Same happens to me on Firefox in Mac OSX. Fixed it by manually changing the websites background colour to Black.

ok it is fixed.

bump

I played this game a few days ago. Was looking okay… I found a ridiculous bug though, not sure if it was meant to be there, but I’m sure you’ll see it soon.