Hi, i have been using unity for a while and before that other game engines and software development(c++) but i have always had a problem deciding what kind of camera control to grant the user for optimal game-play…
I’m making a Space RTS and have been pondering on what kind of movement to grant the camera (should the player be able to pan/tilt the camera or should it be static and sit at a 90 degree angle looking down on the ships). So i was wondering what advice anyone has for me, what kind of camera do you like in RTS games (especially space).
Thanks!
P.S. Over the whole time i have used unity this is my first time venturing into the forums so sorry if this is not in the right spot.