Space RTS Camera Control Suggestions?

Hi, i have been using unity for a while and before that other game engines and software development(c++) but i have always had a problem deciding what kind of camera control to grant the user for optimal game-play…

I’m making a Space RTS and have been pondering on what kind of movement to grant the camera (should the player be able to pan/tilt the camera or should it be static and sit at a 90 degree angle looking down on the ships). So i was wondering what advice anyone has for me, what kind of camera do you like in RTS games (especially space).

Thanks!

P.S. Over the whole time i have used unity this is my first time venturing into the forums so sorry if this is not in the right spot.

Would look at Homeworld or sins of solar empire.

Most expect that type of camera nowdays.

Ahh yeah thanks.