I can’t seem to figure out exactly what the issue is, but I’m working on the “Shooting shots” portion of the Space Shooter game tutorial, and my shots have a small delay before they continue forward. If I move the ship around, the shots will stay in the position from where they were triggered for the same small delay before they move forward as normal. Let it be known that I do not observe any errors in console in Unity. Any suggestions would be greatly appreciated. Thanks!
So I think I know the answer for ya, found it here - Space Shooter Tutorial Q&A ?_ga=2.54042155.2051613187.1514360000-87074307.1513411492
Now if you don’t want to hunt down the answer in the FAQ, and credit to Adam-Buckner for posting it, this is caused by having a rigid-body component in your VFX and your root at the same time. If you wish to fix the issue, it would be wise to remove it from the VFX component. I am new to forums myself so sorry if I broke any conventions with my answer.