I am trying to add a timer to my game that increases the speed at the which the asteroids tumble every N seconds by a constant amount. For example, the speed starts at 1, then after 10 seconds increases to 3, then after 20 seconds increases to 6, …
I have the following code in my Mover.cs script:
public class Mover : MonoBehaviour {
private float acceleration = 1f;
public float speed;
public float maxSpeed = 10f;
private Rigidbody rb;
// Use this for initialization
void Start () {
rb = GetComponent<Rigidbody> ();
rb.velocity = transform.forward * speed;
Debug.Log ("asteroid is moving");
}
// Update is called once per frame
void Update () {
// Add acceleration to speed
speed += Time.deltaTime * acceleration;
// Set object velocity
rb.velocity = transform.forward * speed;
// Check to make sure speed is under top speed
if (speed > maxSpeed) {
speed = maxSpeed;
}
}
}`
Currently, the asteroids do not appear on the screen, however, so I don’t know if this is working.
Any help is much appreciated. Thanks!