Hi there,
I am working on my first Unity game and was hoping to get some early feedback. It will be a space game with heavy story content and where you can trade and fight or take a break in the orbital casino (under construction). The game will originally be on Android phones and tablets.
A working version of the game is online and I would greatly appreciate any feedback. Apologies for the long download time but the game is actually very large. When I have some time I try to reduce this size
Link to play:
http://pixelfactor.com/?page_id=5
Screenshots:
Just tried this out. Looks like you’ve got the basics all down and just need content now really. Pretty good start. My only complaint is the comms text that appears in the lower-left of the screen doesn’t stick around very long. Need to read pretty fast to try and get what it says.
Besides that, I think it’s looking alright. Haven’t tried it on android but I think the UI would feel right and work comfortably. Good job.
Thanks very much for the feedback! I’ve made the dialog text appear much longer like you said - I don’t think I ever read them as I already knew if all off by heart.
The latest version of the game on the site is a bit different, some features have been stripped out and its now a collection of 10 combat missions with increasing difficulty. I’ve changed the “heavy story content” to “no story whatsoever”. I think my original plans for this game were a bit crazy so I’ve scaled it down a bit and concentrated on balancing and bug fixes