space sim?

i want to create a 3d space game were the player exsplores a 3d universe but i dont know how to work with unity to make it a space enviroment any tutorials out there or any help please

Easy:

Start a new scene. Done.

You need to explain what you need help on. How to make a spaceship move? Create planets? Make AI?

lol well the ship will me the main camera allready in sceen has some controles to move forward, back, left, right

need info on making the game background have stars i asume thats a skybox?
creating planets
make enime ai
inventory
hud (i asume its somthing to do with the gui function built in)

Right on all counts. Learn each component in turn and you’ll be fine.

Make a skybox, put some stuff in there, then fly around your space. If you have specific questions, hit the Scripting section and you’ll get an answer if your question makes enough sense that people can understand it (don’t forget to post your code if you’re having trouble).

Some additional hints:

Generating that pretty starfield, with galactic clusters, etc., can be done using a skybox, but you should consider how you intend to handle interstellar travel. Individual planets and the star at the centre of a solar system can just be spheres with suitable materials and shaders; there’s no point adding these to the skybox. But if you intend to let players roam vast distances, that skybox will need to update too.

Look at early “space exploration” games, like “Elite”, which generated entire galaxies from a random seed value.

When you get right down to it, you only need to store a few data points for each entity—planet, asteroid, sun, satellites, etc.—which will be a tiny amount of data. Unless you seriously expect your players to spend entire lifetimes exploring your virtual universe, you can safely assume that most of those entities will be ‘filler’: dead, rock planets, uninhabitable gas giants, and so forth, so you only need to store a few bytes of data for each of those. A few more will have an orbital space station or three if the virtual inhabitants of the region consider their resources of value. Again: just a few more bytes.

If you’re simulating an entire spiral galaxy, like the Milky Way, you’ll need to recalculate your skybox from each solar system (and any other points of interest to players).

Creating planets is a popular subject. You can find quite a bit on it through Google.

Enemy AI is surprisingly easy in space games: there aren’t any major obstacles to worry about, and you can use pre-programmed paths for things like automated space docking procedures.

An inventory is just a database. You can use something as simple as an array for this.

As for HUDs, yes, the Unity GUI system will work for that, but you may want to look into a tool like EZGUI, which lets you map controls directly onto 3D objects.

Check SolaSim out and p.m me if thats what your looking for