I have a scene which is created procedurally, consisting of planets, stations and moving spaceships.
I want the player to be able to consult a galactic map.
I have created a scene for the map but is this the way to go? Should the map be on a separate (normally non visible layer) and then activated by switching to a separate camera?
I want the map to be available from other scenes as well (such as a 1st person on the space station view).
I am new to unity (loving it) and do not yet have a good feel for this.
I have also had this question with regards to maps, and the best solution I have come up with so far is for it to be created as part of a GUI. Have a 2d texture projected on the HUD showing the map.
In the end I merged the two scenes and put the galactic map and its components on a separate layer which was then culled from the main camera. I can now switch between views while staying in the same scene just by activating and de-activating the different cameras.