Space Skybox implementation

Creating a fps sandbox target range shooter set within space. Unity doesn't have any sample space skyboxes and was wondering where I could look for some or even create one?

NOTE: Very new to Unity, not much experience.

Many thankyouz :}

You could use a particle system to create your very own stars(if that is sophisticated enough for you)

Create a default particle system.

Set the min and max energy to something really large to make the stars stay on forever.

Set the min and max size to something larger. Feel free to make min smaller than max, to make the stars different sizes.

Make the ellipsoid larger, (something like 800,800,800)

Remove the particle animator component

Tick the "One Shot" proterty

Set the min and max emmision to something like 4000, or whatever you like the look of.

Your very own starfield :)

Is that what you are looking for?

I am making a space game and am currently using SpaceScape for my skyboxes. It takes a bit to work with since the images it comes out with tend to not match up, but a few simple rotations or flips of the image tend to fix it. Plus, you have a LOT of options. And you can add other objects to it, billboarded. That way if you have a planet or space wreck you want in your game but don't want to have to render it, you can use an image as a billboard within SpaceScape and incorporate it into the background. Link : http://alexcpeterson.com/spacescape

If you just need a 'plain' star-field without any gaseous or planetary objects, it's really simple to create in any 2D app like Photoshop. Just make 1-6 black squares and start putting dots on it. This kind of skybox doesn't have to be concerned with seams so you could, for example, only create 3 different textures and use those without it appearing too repetitive.

Another option, is to do the same sort of thing in script. You only need to create the textures once and you can save those. If you'd like true randomness, create the textures whenever the scene loads.

A friend of mine made me a spectacular space skybox, but I think he'd want to license it (pro artist, you know), probably not too much money though. Send me message if interested. That said, google space cubemap image

I believe this will help.