Space Voyager Announced! Sneak in production preview

Hello all!

This is a sneak preview of my third title Space Voyager which will be launched in December 2009. Comments are appreciated :slight_smile:

Linky :arrow: http://www.youtube.com/watch?v=lbIDwZg2DaU

Looking good!

That looks pretty cool!

You asked for comments so here goes:

  1. I’d change from text buttons to graphic icons or at least let the user switch between them in the options. I found the text too “cold”, even though it is in space. :wink:

  2. The ship seems to have a drag factor even though the player is in space. While I realize you probably did this for playability purposes, maybe it’s drag should be a little less so it floats at the end more?

  3. Maybe have an advanced mode where it has VERY little drag and they have to compensate the thrusters to prevent gimble lock and go where they want to.

  4. Maybe have a slide in graphic that shows what destination they have reached? Like “Now arriving at Saturn” pops up in a nice graphic box with a picture.

  5. An intro sequence that shows the shuttle launching from the pad would be awesome but I realize the work this would involve…may not be worth it.

Looks cool by the way. Good luck to you! :slight_smile:

Thank you for the comments. Much appreciated. I would like to answer the best i can the issues suggested.

  1. I have icons for the final build and I am planing to well document the game so that it won’t need any useless text around. This is far away from the final build.

2,3. I’ve played with the drag factor very much and i’ve found that it’s almost impossible to simulate the real life. It is so hard to control the ship that i am afraid it will lose the player interest very fast. Also this can be covered in the storyline with maybe a compensating system mounted on the ship…

  1. Well here you’ve read my mind cause the game will have a built in wikipedia-like system. You only have to double tap any object in game and a box will appear/slide with documented informations about that object.

  2. I do have some animating skills and i am currently developing the launching movie and also many other cut-scenes.

Thank you again for those remarks. I will try to implement as many ideas as possible. :slight_smile:

More feedback:
looks like it was about 5 strokes to rotate around… more sensitivity would be nice. Related, it looks like you are using the input “raw”, as things pop around. either lerp your values or do a simple LPF on the input so things are smoother.