Spaceball (Working title)

Hey guys,

I’ve been working on a simple game which at the moment I simply refer to as Spaceball. Extremely uninspired name which I’m going to change later.

It is a 2.5D game where you control a horizontal moving platform. There is a ball in the scene and you must use the platform to bounce the ball around such that it hits certain targets, causing you to earn points and advance through the level.

I’ve been working on getting the main mechanic working, but I kind of side-tracked and worked on the visuals instead (I can’t stand working with flat-gray coloured background and simplistic box looking platform for too long! :p) Now I feel I’m at a stage where I can show where I’m at with the project and get some feedback on the idea and visuals

What I’m showing here is an accidentally discovered ‘feature’. What happened was, as I was debugging, I accidently put a WaitForSeconds call on the function who’s job was to instantiate the ball. What I found happened when I ran the game surprised me in an extremely wonderful way :slight_smile: and it in fact showcases the visuals very beautifully

So really it’s more of a tech demo than a prototype of a game, but I was so happy with what happened I wanted to show people

http://arvzg.com/build1/WebPlayer/WebPlayer.html

Mouse Pointer controls the platform
Mouse Wheel controls the rotation of the platform
Mouse Click “Strikes” the ball, making it jump/go faster

Let me know what you think :sunglasses:

Looks like a great game, I like the way that the graphics are relatively simple but effective. This game would work great on mobile devices such as Android and the iPhone.

Yeah unfortunately at the moment it will only stay on PC since I need to complete it within a few weeks (I’m handing this in as a University project) but after that’s done I’m seriously considering porting it over to iOS

While playing it i got down to one ball, and as i went to bounce the last ball, my whole browser froze and asked me if i wanted to stop unity webplayer.

So there is some kind of loop/bug in there :slight_smile:

I would definitely port it over as I’m sure there won’t be much optimization that needs doing for the iPhone apart from the controls but the gameplay just suits the iPhone. I would most surely buy it if you were to port it over. I have been having quite a few problems with the latest Unity Web player yesterday I tried out one of Unity’s demos and got the BSOD I think it is just a bug with the web-player as every time since the Unity update I have been having all sorts of crashes with my browser.

I don’t think there is anything wrong particularly with the game although there may be something in the code that is causing it to crash as one of my games crashed after awhile of play. Anyway I hope the rest of your development goes well.

Good Luck