Spacebar Input when using OVR in Editor not responding

Hey all,

I’ve had an issue which now seems permanent where access to the Input.GetKeyDown(“space”) does not trigger when a headset is active. I notice it does respond when I first play the scene but as soon as I make the headset active it no longer responds.

I thought this may have been the InputFocusAcquired status but looking into that I’m not sure that blocks other inputs. This is using a Quest Pro in Unity 2021.3 via Link Cable

Thanks for any guidance.

Hello,

Would you kindly please report this issue via the Bug Reporter tool?
https://unity.com/releases/editor/qa/bug-reporting
Please make sure to write the exact steps needed to be taken so that the reproduction would be visually seen. Also make sure to attach a reproduction project and any visual material so that when testing our CQA team can verify that they got the same results. If you can, please use this template:

How to reproduce:

  1. Open the attached project
  2. Do this
  3. Do that
  4. Select this
  5. Observe that

Expected result: Something is visible, something is printed or something happens
Actual result: The opposite of what I expect happens

Reproducible with: Editor version I am using (e.g: 2021.3.xf1)

Reproduced on: The OS I am on (e.g: Windows 11, macOS Ventura 13.1 (Intel/Silicon))