I’ve had an issue which now seems permanent where access to the Input.GetKeyDown(“space”) does not trigger when a headset is active. I notice it does respond when I first play the scene but as soon as I make the headset active it no longer responds.
I thought this may have been the InputFocusAcquired status but looking into that I’m not sure that blocks other inputs. This is using a Quest Pro in Unity 2021.3 via Link Cable
Would you kindly please report this issue via the Bug Reporter tool? https://unity.com/releases/editor/qa/bug-reporting Please make sure to write the exact steps needed to be taken so that the reproduction would be visually seen. Also make sure to attach a reproduction project and any visual material so that when testing our CQA team can verify that they got the same results. If you can, please use this template:
How to reproduce:
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Expected result: Something is visible, something is printed or something happens
Actual result: The opposite of what I expect happens
Reproducible with: Editor version I am using (e.g: 2021.3.xf1)
Reproduced on: The OS I am on (e.g: Windows 11, macOS Ventura 13.1 (Intel/Silicon))