Im trying to control the amount of jump my player has, but im not getting anything, not sure what im missing/not seeing. thanks in advance
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class WSv3 : MonoBehaviour
{
public Rigidbody rb;
public float jumpForce;
float speed = 5.0f;
float _speedMultiplier = 1f;
// Start is called before the first frame update
void Start()
{
speed = 50f;
}
// Update is called once per frame
void Update()
{
if (Input.GetKey(KeyCode.W))
{
transform.Translate(Vector3.forward * Time.deltaTime * speed * _speedMultiplier );
}
if (Input.GetKey(KeyCode.S))
{
transform.Translate(-1 * Vector3.forward * Time.deltaTime * speed * _speedMultiplier );
}
if (Input.GetKeyDown("left shift"))
{
_speedMultiplier = 3f;
}
if (Input.GetKeyUp("left shift"))
{
_speedMultiplier = 1f;
}
if (Input.GetKeyDown(KeyCode.Space))
{
playerRb.AddForce(Vector3.up * 100, ForceMode.Impulse);
}
}
}