Get the game at http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=298786479&mt=8
Also if you haven’t seen it, I’ve got a video of the game at www.sargegames.com
Get the game at http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=298786479&mt=8
Also if you haven’t seen it, I’ve got a video of the game at www.sargegames.com
1.0.1 is now up. This is the first build created with Unity 1.0.1. There are a few small bug fixes in this release.
How’s it doing? I saw the reviews and it looks like everyone’s enjoying it. I was thinking of getting it but the last 4 things I bought of my iPhone never installed correctly and so I’ve kinda given up on apps for my phone.
If you have any problems with apps not working just restart your phone.
–Eric
Oh, I’ve restarted my phone, and reinstalled apps, and most of them just crash on launch, or some point during running.And it’s an irreplaceable first-gen iPhone.
This doesn’t bother me too much, as I really didn’t by my iphone for apps, and I’ve yet to come across a cannot-live-without-it app so far. It’s just a bit frustrating and made me give up trying new apps.
It’s fun!
The physics left much to be desired, but the vehicle was so appealingly cute that it pretty nearly made up for the other shortcomings.
Looking forward to some more colorful worlds, smoother skymaps, and the like.
-Aubrey
P.S. I found the upside down reset somewhat jarring. Perhaps the below code would be a bit smoother?
if(rigidbody.velocity.sqrMagnitude < 3 Vector3.Angle(transform.up, Vector3.up) > 45) {
rigidbody.AddForce(Vector3.up * 100);
rigidbody.AddTorque(Vector3.Cross(transform.up, Vector3.up) * Vector3.Angle(transform.up, Vector3.up) * 1000);
}
What part of the physics did you not like? Suggestions?
Hmm…
It doesn’t feel right to me how a throttle position that will only send the rover along the ground at a moderate pace will launch it far, far into space the instant you hit a hill. I suppose it is because the inertia of the vehicle provides more downforce - and therefore traction - on hills than you can ever achieve on level ground. Perhaps you could decrease the maximum tire friction level a bit? Don’t get me wrong - I love soaring into space - but I think the current vehicle is just a little too good at hill climbing.
It also might be fun if the wheel springs would visibly compress under normal driving conditions - instead of just when you smash into the invisible arena walls.
Crashing after long jumps could also be a bit more spectacular - I can hardly get the rover to bounce at all. An auto righting algorithm instead of a position reset might also be neat.
I think less sticky tires might also help the rover drift a bit… That would be cool!