Spaceship Thrusters

So I bought this asset called Spaceship Pack. Everything about it seems quite nice and I am happy with my purchase. I do have a question that maybe you guys can shed some light on. If I expand the models I see this icon that looks like blue box with a piece of paper in front of it. For simplicity Sake I will call them Helpers (a term I used a long time ago to indicate a position).

There are 3 of these !mount_shoot_1, !mount_thruster_1 and !mount_thruster_2. When the example runs there are thrusters that appear in the proper places behind the space ships. My issue is I do not see any place that indicates unity should put the thrusters there. There are 4 scripts but neither references thruster at all. I look at the prefabs for the ships and see no reference to the thrusters. There is a thruster Prefab yet find no reference to those “Helpers”.

Is there something I am missing here? No matter where I look I see no way unity should know to place the thrusters on the helpers.

I am so certain I am missing something because if I look at the ship’s .prefab in NOTEPAD++ I see references to ThrusterShaft and ThrusterFlash which are the thruster prefab portions.

Any insight would be great,

Thanks,
FlyMario

Ask the author.

Well, fair enough however it seemed like there must be a common method to deal with helpers especially since there is a reference in the .prefab file. Thanks for your help though.

This is probably a question for the Assets and Asset Store section - or for the email address of the asset’s creator… but…

When you play the game, are the thrusters placed at the positions of ThrusterShaft and ThrusterFlash? If so, you should probably look inside the script that references these. They may be using Resources.Load or something. It’s hard to know without seeing the code though (which you can’t post).

Thanks for the comments guys. I was using the wrong terminology as I believe you call call these points Dummy Objects. Either way those were not being used, the author simply put the thruster flames directly where he wanted them and did not reference the Dummy Objects. Fair enough.

I wanted to reply because i didn’t want anyone to think this was a bad asset… far from it.

Again Thanks!

Flymario