All depends on you. You can try kickstarter or another one. Work full time and bust your rear at night and weekends. Find people that might want to help you. Get a loan. Win the lottery. Sell a relative. It all depends but if you choose kickstarter better have a damn good start and have other finished games under your belt to back up that you can finish something plus calculate correctly the amount you need and the rewards for backing your game. There are many failed kickstarter and other projects out there. Plus side note… what would you do if the fund raising failed? Give up or plug along like you have been doing to this point?
Looks interesting though, good luck.
This game will get developed, funding only increases it’s quality and speeds up it’s development. The aim of this game is to allow Oculus Rift owners to launch into space combat. Even failing on Kickstarter, might allow me to launch a alpha funding model e.g. minecraft.
That’s very dependent upon the marketplace, and takes time to track down or requires the attendance of events to network, taking up time and money.
I think the store already has turrets, missiles and spaceships, the multiplayer code is not quite fast enough for release yet and if I were to bundle up all the above I would be giving the game away to competing developers.
Don’t underestimate the time and money you will spend on a proper kickstarter campaign to stand out in the crowd AND the following time and money for delivering all the perks.
If you people that interested in it and have constant updates for those that have paid. This can go along way though. Get constant feed back on what people like and hate and for bugs.
@Arrowx - Did you intend to use a story style in your intro? I liked it and by the number of responses, others did too. Practice, practice, practice, …