Hey All,
So I’ve kinda stumped myself and would like some help.
I’m making a maze and the walls are kind of close together so it feels reaaallly claustrophobic
They way it works is that it generates 1’s and 0’s in a grid.
What I would like is have either above or below the other zero so theres another space so the palyer doesn’t feel claustrophobic. The problem is I have no idea what to change or add to let me succeed in that. The code that generates it all is this:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MazeDataGenerator {
public float placementThreshold;
public MazeDataGenerator()
{
placementThreshold = .1f;
}
public int[,] FromDimensions(int sizeRows, int sizeCols)
{
int[,] maze = new int[sizeRows, sizeCols];
int rMax = maze.GetUpperBound(0);
int cMax = maze.GetUpperBound(1);
for (int i = 0; i <= rMax; i++)
{
for (int j = 0; j <= cMax; j++)
{
//Outer walls
if (i == 0 || j == 0 || i == rMax || j == cMax)
{
maze[i, j] = 1;
}
//Inner walls
else if (i % 2 == 0 && j % 2 == 0)
{
if (Random.value > placementThreshold)
{
maze[i, j] = 1;
int a = Random.value < .5 ? 0 : (Random.value < .5 ? -1 : 1);
int b = a != 0 ? 0 : (Random.value < .5 ? -1 : 1);
maze[i + a, j + b] = 1;
}
}
}
}
return maze;
}
}
Any help would be really great!
Thank you
Squizy