"Sparkling" effect

Hi,

Whenever I pan around models in my scene they seem to “sparkle”. I’ve seen this effect before but have no idea how to minimize this.

The further away and more detailed the model the worse the glittering/sparkling becomes. Changing materials/textures seem to have no impact.

Can anybody help?

Thanks,

Aliasing or possibly something to do with mipmaps?

Hi,

If your have a bloom post process effect activated and if the blinking object shader has a specular parameter try to change:
The shyniness or specularity
Change the specularity color into something less bright
Reduce the intensity of the real time lights
Reduce the bloom post process effect
Change the specular map into something darker (if you have a spec map)

If the problem you have is the one I have in mind, any change of one of these parameters can fix your issue (because they are all linked to the problem you have: too much light concentrated in one small area+ bloom = “sparkle”).

Regards

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