I’m learning Hololens dev on Unity. Spatial Mapping seems to work well on Unity with the Holographic Emulator. But when I compile the app on the device, I can’t see the mapping of my room (I can see static objects I set in Unity, but not the spatial mapping meshes).
I get a recurrent log on the output
RenderTexture.GenerateMips failed: render texture does not have mip maps (set useMipMap to true).
But I get this trace also with the Holographic emulator, so it might not be the problem.
Any clue/help very appreciated