Is spatial temporal postprocessing supported on XR, including the Quest 3? Is it recommended for use in XR such as on the Quest 3? Is it compatible with foveated rendering?
Thanks!
Is spatial temporal postprocessing supported on XR, including the Quest 3? Is it recommended for use in XR such as on the Quest 3? Is it compatible with foveated rendering?
Thanks!
Not sure if it would work, that’s quick to test.
I wouldn’t recommend it however. VR needs very high latency, and the temporal side of effects mean they take into account multiple frames. That can definitely cause problems in VR.
Try to keep everything within 1 frame. Cleaning up with MSAA if you need to lower resolution is fine.
On Quest you can also use application spacewarp for low latency frame estimation