Hello!
I am testing the new Input System Primary Spatial Pointer [SpatialPointerDevice] in a small scene, and I am encountering an issue when building for the simulator: when the collider I am “pinching” is on the layer “Default”, I am able to get the target object of the SpatialPointerState. However, if I change the layer of the collider to something custom, it looks like I do not get any targetObject from the SpatialPointerState.
Is the issue known? Or is it coming from my detection system ?
Thanks!