Hey I’m setting up enemy spawning for my game and ran into a problem. The enemies spawn at predetermined spawn points stored in the Spawn Manager object. That works just fine but what I want is for the enemies to only spawn at a spawnpoint location that is not currently on screen and am drawing a blank on how to do that.
So I guess my question is…how do I check if a world position is currently visible on screen without it having a renderer of any sort?