I am using “OnLevelWasLoaded” for spawning, but it stumps me on how to do this character stuff.
so basically I want to spawn all palyers that are connected.
I am using “OnLevelWasLoaded” for spawning, but it stumps me on how to do this character stuff.
so basically I want to spawn all palyers that are connected.
Take a look at this: Network.Instantiate