Hello guys, Me and my friends are making a horrorgame as a school project. got 2 script down already.
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I can make my enemy Ai move trough doors while following the player using a nav mesh and navagent + script.
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we also got a script to pick up notes.
now id like to have a simple c# script that makes the enemy spawn Once and use the navagent to follow my player so if its near player it can use its audioscare and stuff. But only when that one note is read as some kind of trigger.
Pls help me :)! much appreciated and sorry for the bad English.