Spawn enemy not working in android but in unity software its all good

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class wavespawner : MonoBehaviour
{
public enum SpawnState { SPAWNING, WAITING, COUNTING }
[System.Serializable]
public class Wave
{
public string name;
public Transform enemy;
public int count;
public float rate;

}
public Wave[ ] waves;
private int nextWave = 0;
public GameObject door;

public float timeBetweenWaves = 3f;
public float waveCountdown;
public Transform[ ] spawnPoints;

private float searchCountdown = 1f;
private SpawnState state = SpawnState.COUNTING;

void Start()
{
if (spawnPoints.Length == 0)
{
Debug.LogError(“No Spawn Points Referenced.”);
}
waveCountdown = timeBetweenWaves;
door = GameObject.Find(“door”);

}
void Update()
{
if (state == SpawnState.WAITING)
{
if (!EnemyIsAlive())
{
WaveCompleted();

}
else
{
return;
}
}
if (waveCountdown <= 0)
{
if (state != SpawnState.SPAWNING)
{
StartCoroutine(SpawnWave(waves[nextWave]));
}
}
else
{
waveCountdown -= Time.deltaTime;
}
}
void WaveCompleted()
{
state = SpawnState.COUNTING;
waveCountdown = timeBetweenWaves;
if(nextWave+1>waves.Length-1)
{
nextWave = 0;

door.SetActive(false);
GetComponent().enabled = false;
}
else
{
nextWave++;
}

}
bool EnemyIsAlive()
{
searchCountdown -= Time.deltaTime;
if (searchCountdown <= 0f)
{
searchCountdown = 1f;
if (GameObject.FindGameObjectWithTag(“Enemy”) == null)
{
return false;
}
}
return true;
}

IEnumerator SpawnWave(Wave _wave)
{
state = SpawnState.SPAWNING;
for(int i = 0; i < _wave.count; i++)
{
SpawnEnemy(_wave.enemy);
yield return new WaitForSeconds(1f/_wave.rate);
}
state = SpawnState.WAITING;
yield break;
}
void SpawnEnemy(Transform _enemy)
{

Transform _sp = spawnPoints[Random.Range(0, spawnPoints.Length)];
Instantiate(_enemy,_sp.position,_sp.rotation);
}
}

Its good in unity software and i tried unity remote 5 to connect my device through my pc and its all good but when I build or export to apk the spawn enemy is not working