What is the recommended way to spawn/instantiate a new GameObject from a Prefab? What seems to be working right now is that I keep a public reference to a GameObject so that I can assign the Prefab via the inspector. However seems like it would be a PITA to do if you have different types Prefabs. Is there a better way to do this?
I would go with this solution only if I want to have a semi-dynamic system where I can add a lot of things (like items in RPG) and even then I would probably go for editor script of some sort.