Hey friends,
I’m new to the UNet Universe and am just trying to figure out how to get the NetworkManager to spawn a player and then have that networked player know about non-networked objects (GameManager, UI, etc.). I have tried creating my own NetworkManager and overwriting OnServerAddPlayer but of course, I would only be able to pass in local objects from the server there and not the local client objects which is what I’m after.
I’m sure it’s really simple but I am new to this and have been searching for an answer for a while but haven’t come across anything. Thanks in advance for your help!