Spawn Object On Empty Object Location Different Each Time Game Starts

Hello everyone, I’m working on a first person horror game and i found a script some days ago which was just what i was looking for but for some reason i can’t find it again. Can you please help me ? Let’s say i have 3 empty game objects on my scene, choose a game object from the script (source) and then let the script chose one of the 3 empty game objects randomly to spawn the source object but i want that to change every time i start the game.

    var prefab : GameObject;
    var spawn1 : GameObject;
    var spawn2 : GameObject;
    var spawn3 : GameObject;
    public GameObject[spawn1, spawn2, spawn3] spawnPoints;
    public int randomNum;
     
    function Start ()
     
    randomNum = Random.Range(0,3); // generates random number between 0 and 3.
    {
    //SpawnerID = Random.Range(1, 3);
     
    if(spawn1){
     
    transform.position = spawnPoints[randomNum].transform.position;
     
    }
     
    if(spawn2){
     
    transform.position = spawnPoints[randomNum].transform.position;
     
    }
     
    if(spawn3){
     
    transform.position = spawnPoints[randomNum].transform.position;
     
    }
    }

Assign that 3 empty GameObjects to the spawnPoints array in the inspector.

public GameObject[] spawnPoints;
public int randomNum; 

void Start()
{
   randomNum = Random.Range(0,3); // generates random number between 0 and 3. 
   transform.position = spawnPoints[randomNum].transform.position;
}

For JS you can use

public var spawnPoints : GameObject[] ;
public var randomNum : int; 

function Start()
{
   randomNum = Random.Range(0,3); // generates random number between 0 and 3. 
   transform.position = spawnPoints[randomNum].transform.position;
}

I get a lot of errors, here is the script now

var prefab : GameObject;
var spawn1 : GameObject;
var spawn2 : GameObject;
var spawn3 : GameObject;
public GameObject[spawn1, spawn2, spawn3] spawnPoints;
public int randomNum;

 function Start () 
     
     randomNum = Random.Range(0,3); // generates random number between 0 and 3.
     {
    //SpawnerID = Random.Range(1, 3);
     
    if(spawn1){
     
    transform.position = spawnPoints[randomNum].transform.position;
     
    }
     
    if(spawn2){
     
    transform.position = spawnPoints[randomNum].transform.position;
     
    }
     
    if(spawn3){
     
    transform.position = spawnPoints[randomNum].transform.position;
     
    }
    }