hi guys i really needed a help for spawn point script. its not working. i want the function to be like when my player collide with the object. the object will then respawn multiply to a spawn point in vertical position.
and here my spawnpoint script:
var timer : float = 0.0;
var spawning : boolean = false;
var prefab : Rigidbody;
var spawn1 : Transform;
var spawn2 : Transform;
var spawn3 : Transform;
function Update () {
//check if spawning at the moment, if not add to timer
if(!spawning){
timer += Time.deltaTime;
}
//when timer reaches 2 seconds, call Spawn function
Spawn();
//return;
}
function Spawn(){
//set spawning to true, to stop timer counting in the Update function
spawning = true;
//reset the timer to 0 so process can start over
timer = 0;
//select a random number, inside a maths function absolute command to ensure it is a whole number
var randomPick : int = Mathf.Abs(Random.Range(1,4));
//create a location 'Transform' type variable to store one of 3 possible locations declared at top of script
var location : Transform;
//check what randomPick is, and select one of the 3 locations, based on that number
if(randomPick == 1){
location = spawn1;
Debug.Log("Chose pos 1");
}
else if(randomPick == 2){
location = spawn2;
Debug.Log("Chose pos 2");
}
else if(randomPick == 3){
location = spawn3;
Debug.Log("Chose pos 3");
}
//create the object at point of the location variable
var thingToMake : Rigidbody = Instantiate(prefab, location.position, location.rotation);
thingToMake.AddForce(Vector3(0,0,100));
//halt script for 1 second before returning to the start of the process
yield WaitForSeconds(1);
//set spawning back to false so timer may start again
spawning = false;
}
"its not working." Isn't descriptive enough for a good response, are you getting errors? What is happening that you want to happen? What is happening that you don't want to happen?
– timsk