Spawn Prefab on double touch

Hello , can you help me please to write code for spawn object on double touch on the screen^ Thank you :3

You can use Touch Count to get the number of times the screen was tapped - alternatively you can also code your own “tap count”, with a int variable and Update to reset the touch counts.

So that idea might look like:

//C#

//public variables
public GameObject myPrefab;

//in Update()
if(Input.touchCount >= 2){
//create a game object from the referenced prefab, and assign it to a temp game object variable to access the new prefabs variables and classes/scripts
    GameObject newPrefab = (GameObject) Instantiate(myPrefab);
}

or:

//C#

//public variables
public GameObject myPrefab;
public float resetTime = 0.45f;
private float passedTime;
public int tapCount; //this can be set to private, and will be updated automatically by the script

//in Update()
if(Input.GetMouseButtonDown(0)){
    tapCount++; //every time the mouse is pressed down, add onto the tap count
}

if(tapCount > 0){
    passedTime+= Time.deltaTime; //increase the time passed since the last tap, per second

//reset the tap count (and passed time) 
if(passedTime >= resetTime){
    tapCount = 0;
    passedTime = 0f;
}

} //end bracket: if(tapCount > 0)

if(tapCount >= 2){
//create a game object from the referenced prefab, and assign it to a temp game object variable to access the new prefabs variables and classes/scripts
    GameObject newPrefab = (GameObject) Instantiate(myPrefab);
}

Hope that helps.

thanks :3