When I add an object (a spaceship model) in the scene and give it an initial looped animation or change animation during the game, it plays fine. The model is inside a parent object in order to have local coordinates for the animation.
But when i instanciate the spaceship object:
- it disappears if i change animation or,
- it does not even appear if it has an initial animation!
I tried having a manually placed object at the same time the ‘instanciator script’ runs and the results are the same: the object in the scene is the exact same object i instanciate, but the latter does not appear while the manually placed appears and animates correctly!
i apologize if its been solved before i just can’t find anything.
(i am using unity free edition for windows and my pc meets all requirements. the model i am using is obj format and the animation was done using the unity built-in animation tools)