Spawned Objects are only showing on the server [NetworkServer/NetworkClient]

Hello everyone,

I’m trying to get started with Unity’s networking features and have encountered an issue whilst trying to spawn objects. I’ve tried to create a simple demo following the documentation found here, the server spawns an object that changes colour every second, each connected client should see this object and its colour changes. The client/server are connecting but the object is only appearing on the server end (no error messages).

I’ve uploaded both the client/server projects to a GitHub repository here, if someone could take a look and give me a hand I’d really appreciate it.

Thanks!

Note: I’m trying to accomplish this without using the NetworkManager.

Hey guys, still struggling with this one and none the wiser as to what I’m doing wrong :hushed: