When I spawn a particle system (prefab) in the game it looks totally different in comparison to dragging the prefab in the scene view and playing it manually.
At first I thought it’s the “limit-velocity over time” (bound to fps) thing, but I am using Unity 5.2 and the Issue Tracker says that this issue is resolved: [link text][1]
[1]: Unity Issue Tracker - [Performance] Shuriken particle system module "Limit velocity over lifetime" is fps dependent
Has somebody got a different Idea ?
Maybe its a problem that the particle system was created in Unity 5.1 and was imported to 5.2 ?
If so what can I do about this ?
Thank you !