Spawned Particle System in game looks different from prefab

When I spawn a particle system (prefab) in the game it looks totally different in comparison to dragging the prefab in the scene view and playing it manually.
At first I thought it’s the “limit-velocity over time” (bound to fps) thing, but I am using Unity 5.2 and the Issue Tracker says that this issue is resolved: [link text][1]
[1]: Unity Issue Tracker - [Performance] Shuriken particle system module "Limit velocity over lifetime" is fps dependent

Has somebody got a different Idea ?
Maybe its a problem that the particle system was created in Unity 5.1 and was imported to 5.2 ?
If so what can I do about this ?

Thank you !

Could it be that the prefab particle has the simulation space set to world and should be local or the other way round?
Also check under ‘Renderer’ of the particle that it is on the correct sorting layer

Downgrading to Unity 5.0 worked @outasync !