Spawner doesnt spawn entitys

"Well as the title says i have a spawner script thats running without any errors but nit just wont spawn entitys,
pls can anyone help me.

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class EnemySpawning : MonoBehaviour{

public GameObject[ ] Enemy;
public Vector3 spawnValues;
public float spawnWait;
public float spawnMostWait;
public float spawnLeastWait;
public int startWait;

private int randEnemy;

void start (){
StartCoroutine(Spawner());
}

void Update (){
spawnWait = Random.Range (spawnLeastWait, spawnMostWait);
}

IEnumerator Spawner (){
yield return new WaitForSeconds (startWait);

while (true){
randEnemy = Random.Range (0, 2);

Vector3 spawnPosition = new Vector3 (Random.Range (-spawnValues.x, spawnValues.x), 1, Random.Range (-spawnValues.z, spawnValues.z));

Instantiate (Enemy[randEnemy], spawnPosition + transform.TransformPoint (0, 0, 0), Quaternion.identity);

yield return new WaitForSeconds (spawnWait);
}

}

}

Hey, please use code tags to post code examples.
You spelled ‘Start()’ with a lower case letter, so it’s not the method called by Monobehaviour, so your Coroutine does not get started.

i will do that in future thank u, and yes that was acctually the problem so thank u again.