i got a spawning script but i whant to make it spawn like 10 object
here my spawning script:
var evilsphere : Transform;
var waitTime = 1.0;
var Respawn;
function update () {
if (Respawn)
InvokeRepeating ("Spawn", waitTime, waitTime);
}
function Spawn () {
Instantiate (evilsphere, transform.position, transform.rotation);
}
var numberOfObjects : int = 10;
var waitTime : float = 1.0;
var evilSphere : GameObject;
function Start () {
//You will have problems if you put this in Update b/c it will happen every frame.
// Any other function is fine.
Spawn ()
}
function Spawn () {
for (var i = 0; i < numberOfObjects; i++) {
var spawnPos : Vector3 = new Vector3(i, 0, 0);
Instantiate(evilSphere, spawnPos, Quaternion.Identity);
//Spawn a new Object. I spaced them out so it is easier to see.
yield WaitForSeconds(waitTime);
//Wait 'x' seconds before repeating the loop.
// You will get a slightly different behavior if you yield @ the beginning
}
}
It would also be easy to add a boolean to ensure that you don't call the function on top of itself. Just add a check that returns immediately if the boolean is true. And have the last instruction after the loop be to set the boolean false.