Spawning an explosion using an IF statment

I'm very sorry if this has been asked before, but I can't seem to figure this out.

Basically I want an explosion to spawn at the location of where an object is destroyed. I know this is a rather simple thing to do, but the script I've got for collisions is applied to the player.

I was wondering how I would write an IF statment in the script that is applied to the player to make an explosion spawn at the location of the destroyed objects.

Thanks for your time :)

From the documents: "In contrast to OnTriggerEnter, OnCollisionEnter is passed the Collision class and not a Collider."

Taking this further, you can access collision information such as the gameObject or collider that you hit. Once you have the gameObject, you can get the position/transform, spawn an explosion, do other stuff...

function OnTriggerEnter(collisionInfo : Collision)
{   
    if (collisionInfo.gameObject.tag == "ExplodingGameObject"){
       //explode
       //use collisionInfo.transform.position to grab the location you need)
    }
}