Spawning and health script not working with collider?

var fireball : GameObject;
var Spawnpoint : GameObject;
var lifesleft = 3;
var healthleft = 27;
var damagefromball = 25;

function awake ()
{
 Spawnpoint.transform.position = transform.position;
}

function OnTriggerEnter ( hit : Collider)
{
  if(hit.GameObject(fireball))
 {
    healthleft -= damagefromball;
  }
 }

function Update () {
 if(healthleft <= 0)
 {
  lifesleft -= 1;
  forceRespawn();
  }

 if(lifesleft >= 1)
 {
 Destroy.GameObject;
 }

}

function forceRespawn ()
{
 transform.position = SpawnPoint.transform.position;
}

I'm pretty sure I'm just missing something from it. I just really need another set off eyes to catch my problem for me. Help please?

Here we go:

  • Well, at respawn you have to set the "healthleft" back to full health ( 27 ? ).
  • hit don't have a GameObject just a gameObject but you used it like a function. I'm not sure what you want to check here as condition. Maybe checking the tag would be simpler for you.
  • next thing is the object get destroyed if lifesleft are greater or equal 1, that means immediately! Change it to less than 1.
  • Thw whole stuff in update can be in OnTriggerEnter at the end
  • And finally what object is assigned to "Spawnpoint" and why it it moved to the objects position in awake? I guess you just want to save the initial position? Use a Vector3 to save a position.
  • For readabillity use camelCase for variable names and PascalCase for function names.
  • and indent at least 3