I have a GameObject where the (standard material) color changes. When I have the prefab in the scene the color on this GameObject changes perfectly. The problem is that I cannot get the color changes to “stick” when the clones are spawed via on click. Rather, the cloned GameObjects have the standard material in its unmodified state.
I am not cloning from the prefab/GameObject in the assets folder, I am cloning from prefab/GameObject that has the functioning color change effect working within the scene. Shouldn’t the material settings clone along with the GameObject, or is there a way to carry the standard material’s state over to the clone?
Thanks so much in advance guys!
Jason